Lord Cooler

Of Dragonball Z fame, we have Lord Cooler, as sculpted and textured by Charlie Cunningham (http://artcannon.com/)

The facial plates were a burden in the rig, as they blocked most facial expression and affected the geometry of the mesh in general. I did manage to get them to retract, though it’s not as smooth as the original, 2d version of the character.

The legs are a Spring solver/RP solver hybrid, where the spring solver chain is what the geometry is mated with, while the RP chain allows proper use of a pole vector and retains stability.

The tail is an FK setup, I felt it was more important for precise control rather than ease of use, especially since the character’s tail is nearly as dextrous as a snake.

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